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Convergence Point - Scanning system

Scanning system for 'Converngece Point',

I was in charge of all the scripting of the game and here is a snippet of the scanning system and mechanics.

Here are a few of the main snippets of the overall system, there are a lot of functions on the back-end side that I have not included because they are spread out throughout different blueprints that communicate between each other. One example is an entire functionality to keep track of which objects have been scanned in arrays.

In-game scanning mechanic

Short demo

Blueprint - Rotate object

Blueprint - Rotate object

Blueprint - Player interaction with objects in the scene

Blueprint - Player interaction with objects in the scene

Blueprint - Update text according to object ID

Blueprint - Update text according to object ID

Blueprint - Scene capture for the miniature object

Blueprint - Scene capture for the miniature object

Blueprint - Adjust Post Processing

Blueprint - Adjust Post Processing

Post Processing material for object outline

Post Processing material for object outline